Haptic feedback is indispensable to everyday tasks, from tapping on a smartphone to crafting woodwork. Such an essential sense, however, is limited to vibrotactile feedback in most VR experiences, usually enabled by hand-held controllers. Although many researchers have designed haptic devices in HCI and VR, they often focus on the hands. We aim to enable haptic input and output through Head-Mounted Displays (HMDs) to explore haptic feedback on the face.
FacePush induces haptic feedback as output on the face through a pulley system using motors on the HMD. We implemented three applications to demonstrate FacePush: providing feedback when getting punched in a boxing game, simulating water currents on the face while swimming, and indicating where to look in a 360\(^\circ\) video.
Installing physical controls, such as buttons and joysticks, on the HMD to support tangible input in VR.
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